![]() Note that since the reconstructor dynamically adapts the octree, the specified reconstruction depth is only an upper bound. ![]() ![]() Running at depth d corresponds to solving on a voxel grid whose resolution is no larger than 2^d x 2^d x 2^d. You can also think of it as the density of the voxels (volumetric pixel) used by the solver. Sets the maximum depth of the calculation tree that is used for surface reconstruction. When enabled, only faces with normals similar to those of the input are created. When enabled, selection flags from GeoSelect nodes further up the tree are used to create the mesh. The PointCloudGenerator node on which the mesh is based. See also PointCloudGenerator and ModelBuilder. The original source code and paper were created by Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe (for more information, see ). The PoissonMesh node is based on the Poisson Surface Reconstruction calculation method. The PoissonMesh node ( NukeX and Nuke Studio only) uses information from a dense point cloud to generate a mesh that you can further use as a 3D object, in 3D modeling for instance.
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